![]() However, I am hopeful that we can get it out in the next week or so. It is a major change of the way our 3D technology works so I will want to put it through a good amount of testing before we release it. I have an idea that I have tried with my test code that makes me hopeful that we can come up with a solution in the near future. We are also trying to develop an Bee Docs Timeline update ourselves so that we can get you a working 3D mode without waiting for Apple to fix their bug. They tent to release Mac OS X updates every few months so it might be a while even if they fix it in the next update. They have that information now, so hopefully they will fix it in the next update, but Apple does not share their plans publicly so we'll have to wait and see. One is to provide Apple with all of the information that they need to reproduce and fix the bug. There are a few options for solving this. I have been able to develop such a test case that I have sent to Apple and to a couple other developers to help them understand the problem in detail. The first rule of solving any bug is to narrow the problem down to a simple, consistent example that always demonstrates the bug. Finally, I have been trading e-mails with my contacts at Apple to make sure they know about the problem and to seek their advice. I have also been working with Gary C Martin from Scotland, who developed the 3D mode with me. I have contacted several of the other developers who are having issues to compare notes. This is a bug that is affecting any software products that rely on this specific graphics technology. That timeline that I mentioned in the previous paragraph now renders at about 1 fps, which is unacceptable for most real world uses. As a rule of thumb, frame rates above 30-40 fps will look smooth and frame rates slower than that will appear to be choppy or jumpy.Īpple released an update to Mac OS X earlier this month (10.6.2) that introduced a bug to their graphics technology that affects this performance. For example, I have a test timeline of about 30 events that runs on my MacPro at 60 fps. The exact frames per second depends mostly on your graphics card and the size of your timeline as well as the way that we have implemented our software code. The more frames per second that can be generated, the smoother the animation in the full-screen presentation mode will be and the quicker a movie can be exported. We measure the performance of the 3D mode in frames per second (FPS). If you have not updated to Mac OS X 10.6.2, please do not upgrade yet! I am sorry to report that a bug in Mac OS X 10.6.2 is causing a dramatic performance decline in the 3D mode of Bee Docs Timeline. Performance Bug with Mac OS X 10.6.2 Monday, November 23, 2009 OmniFocus Importer for Bee Docs Timeline.New Release of Bee Docs Timeline (v2.8).Adam is the founder of BEEDOCS, an artisan software company that makes great timeline software for Mac OS X.Įnter your e-mail to receive blog updates:
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